Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
+ 5 Health + 10% Melee Stamina Efficiency + 20% Melee Attack Speed + 10% Bow Stamina Efficiency + 20% Bow Attack Speed
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity
+ 30% Stamina Regeneration + 5 Health
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.
+ 20% Trauma Resistance
Melee kills heal 1 Health and 0.1 Trauma.
Melee hits cause the target to take 3% increased damage, to a maximum of 15% increased damage.
Melee hits that destroy Armor have a chance to create usable Makeshift Armor.
Take 1 less damage from all Ridden.
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
+2 Extra life
+10% Reduced Incap Trauma
+ 30% Trauma Resistance - 100% Fire Resistance
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.