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    Last Updated 11/02/2021

    Hoffman AR Deck

    50%0 vote
    This deck focuses on letting Hoffman let loose on ARs. As Hoffman passively has more ammo and can spawn more ammo on kill this lets us focus more on damage early on as Tactical Vest will cover most of our ammo needs. Swap Large Caliber Rounds with Ammo Belt if you feel ammo is a problem or you're playing Walker/Jim instead of Hoffman. Hyper Focused is pretty much the best DPS increase against mutations. Silver Bullets is taken early for a big damage boost and increase to ammo efficiency through the use of Pen. Hunker Down and Quick Kill allow laser accuracy while hip firing. This lets you keep a wider field of view to see threats coming sooner. Hunker Down is taken before Quick Kill as you'll still want to ADS at this point. Only +50% accuracy on its own isnt enough for the range you want to be fighting at so you want to keep your ADS for a little longer. Hunker Down and Quick Kill can be replaced if you arent a fan of Hip Fire. Bomb Squad and Weapon Scavenger are decent replacements. The combination of Silver Bullets, Tactical Vest, Confident Killer and Large Caliber Rounds allows a green RPK, blue Scar or white ranch rifle to 1 shot monstrous ridden on the body. This could be achieved with only combat training instead of Large Caliber Rounds if you like your stamina but the faster mutations die the better. Confident Killer could be replaced with Glass Cannon if youre feeling s̶u̶i̶c̶i̶d̶a̶l̶ confident. This will allow a purple M249 to 1 shot monstrous ridden with body shots. Good luck consistently finding a purple M249. I would really suggest only taking Glass Cannon if you know you'll have a medic with Experienced EMT in their deck. Msg Coupler is great for ARs but shouldnt be used if your focus is LMGs. If youre an LMG fan use Cocky instead. You can bypass reloading by dropping the weapon then picking it back up and Cocky will let you start firing immediately. The last 6 cards are completely personal choice. I prefer these mobility cards as sometimes the only way to avoid a hit is to run away.
    Tags
    DPSrifleLMG
    50%0 vote
    Card image

    Hyper-Focused

    offense
    Affinity icon

    + 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.

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    Silver bullets

    offense
    Affinity icon

    + 10% Bullet Damage + 15% Effective Bullet Range

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    Quick Kill

    offense
    Affinity icon

    + 50% Accuracy DISABLES: Aim Down Sights

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    Confident killer

    offense
    Affinity icon

    When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.

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    Killer's instinct

    offense
    Affinity icon

    + 30% Weakspot Damage DISABLES: Aim Down Sights

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    Mag Coupler

    offense
    Affinity icon

    + 50% Reload Speed DISABLES: Aim Down Sights

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    Motorcycle helmet

    defense
    Affinity icon

    + 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights

    Comments (0)
    Comments (0)
    Card image

    Tactical vest

    offense
    Affinity icon

    + 30% Rifle Ammo Capacity + 10% Damage with Assault rifles and LMGs

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    Hunker Down

    defense
    Affinity icon

    While crouching, gain 10% Damage Resistance and 40% Accuracy.

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    Large caliber rounds

    offense
    Affinity icon

    + 7.5% Bullet Damage + 200% Bullet Penetration

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    Run like hell

    mobility
    Affinity icon

    + 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.

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    Mad dash

    mobility
    Affinity icon

    + 20% Sprint Speed - 40% Sprint Stamina Efficiency

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    Olympic sprinter

    mobility
    Affinity icon

    + 30% Sprint Efficiency - 7% Damage Resistance

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    Natural sprinter

    mobility
    Affinity icon

    + 100% Stamina Regeneration - 50% Maximum Stamina

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    Ammo belt

    offense
    Affinity icon

    + 50% Ammo Capacity + 15% Reload Speed