Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
Melee kills heal 1 Health and 0.1 Trauma.
+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Gain + 10% Damage Resistance while you have Temporary Health.
+ 40% Melee Damage Your Melee Attacks cause cleave through enemies dealing damage in a large area.
Take 1 less damage from all Ridden.
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
+ 30% Stamina Regeneration + 5 Health
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.
+ 40% Stamina
You can sense nearby Copper.
More Copper Piles spawn.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.