You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.
You can sense nearby Copper.
More Copper Piles spawn.
You can sense nearby Quick Accessories.
More Quick Accessories spawn.
+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
+ 10% Weakspot Damage Allows players to see values for damage they deal and enemy health bars.
Each Cleaner gains 5% of their total Copper in each Saferoom.
When you throw an Offensive Accessory, gain 20 Temporary Health and 25% Sprint Speed for 5 seconds.
Kills with Secondary guns have a 5% chance to spawn ammo, Molotov, or a Bait Jar.
+ 2 Offensive Inventory
Allows the ability to unbolt attachments from weapons outside of Saferooms. Unbolting attachments cost 400 Copper.
Additional copies of Weaponsmith played reduce its cost by 100 Copper.
+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.
- 5% Health
+ 1 Team Offensive Inventory
You can sense nearby weapons.
More weapons spawn.
When you or your team kills a Mutation, gain 10 Copper (up to 300 per level).