Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
+ 50% Reload Speed DISABLES: Aim Down Sights
+ 10% Bullet Damage + 15% Effective Bullet Range
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
+ 30% Reload Speed - 5% Damage Resistance
+ 7.5% Bullet Damage + 200% Bullet Penetration
+ 20% Accuracy + 10% Weakspot Damage + 15% Aim Speed + 15% Recoil control
+ 30% Pistol/SMG Ammo Capacity + 10% Damage with Pistols and SMGs
+ 4% Move Speed while using an SMG. + 35% Reload Speed while using an SMG.
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+ 50% Accuracy DISABLES: Aim Down Sights
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
+ 25% Ammo Capacity + 2.5% Bullet Damage
+ 5% Bullet Damage + 1.5 Bullet Stumble Damage + 7.5 Melee Stumble Damage
+ 20% Weakspot Damage