+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
- 5% Health
+ 1 Team Offensive Inventory
You can sense nearby weapons.
More weapons spawn.
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
+ 20% Sprint Speed - 40% Sprint Stamina Efficiency
+ 10% Bullet Damage + 15% Effective Bullet Range
+ 15% Stamina + 25% Weapon Swap Speed + 15% Move Speed while firing + 10% Slow Resistance
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.
Kills with Secondary guns have a 5% chance to spawn ammo, Molotov, or a Bait Jar.
+ 45% Move Speed while firing. + 3% Move Speed while not firing.
+ 4% Move Speed while using an SMG. + 35% Reload Speed while using an SMG.
When you throw an Offensive Accessory, gain 20 Temporary Health and 25% Sprint Speed for 5 seconds.