Nightmare Doc build.
Concept:
My deck building philosophy is to minimize negative downsides and select cards that provide the most universal value in a majority of situations. I try to avoid picking cards with heavy downsides or niche use cases.
The Build:
- 1/5: First five cards are designed to ramp up healing. Needs of the Many is mandatory on Nightmare without a Mom on your team.
- 6/10: Next five cards are about increasing your utility via additional heal slots, money generation, and ability to quickly assist teammates. Money becomes very important because it allows you to stay stocked on med kits and defibs. Also lets you buy the support upgrades. This is invaluable for a support character and should make the later levels much easier.
- 11/15: The last five cards add some additional healing perks and a ton of use speed to help with any finale events and teammate revives.
Weapons:
Primary: Sniper or SMG. If no one else on the team is providing stumble I select a sniper like the Barrett to help stumble Specials. Otherwise I go for an SMG for team horde support and speediness.
Secondary: Tec9 or Melee. Tec9 for horde clearing and pairs great with a sniper. Else I run a melee weapon with an SMG.
Offensive: Molotovs. They provide great CC against hordes when you need a barrier to protect you while reviving and healing. Also excellent against bosses.
Quick: Defibs, of course. Defibs are a godsend on Nightmare. Pair with Medical Professional and you're set.
Healing: Bandages because they're fast. Just pop pills to top off trauma. MedKits once you have more slots and money.