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    Last Updated 01/04/2022

    Don't Worry I'm a Professional

    50%0 vote
    Nightmare Doc build. Concept: My deck building philosophy is to minimize negative downsides and select cards that provide the most universal value in a majority of situations. I try to avoid picking cards with heavy downsides or niche use cases. The Build: - 1/5: First five cards are designed to ramp up healing. Needs of the Many is mandatory on Nightmare without a Mom on your team. - 6/10: Next five cards are about increasing your utility via additional heal slots, money generation, and ability to quickly assist teammates. Money becomes very important because it allows you to stay stocked on med kits and defibs. Also lets you buy the support upgrades. This is invaluable for a support character and should make the later levels much easier. - 11/15: The last five cards add some additional healing perks and a ton of use speed to help with any finale events and teammate revives. Weapons: Primary: Sniper or SMG. If no one else on the team is providing stumble I select a sniper like the Barrett to help stumble Specials. Otherwise I go for an SMG for team horde support and speediness. Secondary: Tec9 or Melee. Tec9 for horde clearing and pairs great with a sniper. Else I run a melee weapon with an SMG. Offensive: Molotovs. They provide great CC against hordes when you need a barrier to protect you while reviving and healing. Also excellent against bosses. Quick: Defibs, of course. Defibs are a godsend on Nightmare. Pair with Medical Professional and you're set. Healing: Bandages because they're fast. Just pop pills to top off trauma. MedKits once you have more slots and money.
    Cleaner
    Tags
    nightmaremedicsupportSMGpistolsniper
    50%0 vote
    Doc
    Card image

    Support Scavenger

    utility
    Affinity icon

    You can sense nearby Support Accessories.

    More Support Accessories spawn.

    Card image

    Experienced EMT

    defense
    Affinity icon

    When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.

    Card image

    Needs of the many

    defense
    Affinity icon

    - 10% Health

    Team effect iconTeam effects

    + 1 Team Extra Life

    Card image

    Medical professional

    defense
    Affinity icon

    Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.

    Card image

    Shoulder bag

    defense
    Affinity icon

    + 2 Support Inventory

    Card image

    Copper Scavenger

    utility
    Affinity icon

    You can sense nearby Copper.

    More Copper Piles spawn.

    Card image

    Money grubbers

    utility
    Affinity icon

    Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.

    Card image

    Superior Cardio

    mobility
    Affinity icon

    + 20% Stamina + 20% Sprint Efficiency + 5 Health

    Card image

    Cold brew coffee

    mobility
    Affinity icon

    + 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed

    Card image

    Poultice

    defense
    Affinity icon

    When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.

    Card image

    Group therapy

    defense
    Affinity icon

    When you use a Medical Accessory, all teammates heal for 8 Health.

    Card image

    Combat medic

    defense
    Affinity icon

    + 50% Use Speed Heals teammates for an additional 20 Health when you revive them.

    Card image

    Screwdriver

    utility
    Affinity icon

    + 50% Use Speed + 10% Stamina

    Comments (0)
    Comments (0)
    Card image

    Charitable soul

    defense
    Affinity icon

    Healing a teammate also applies 50% of the effect to you.

    Card image

    Medical expert

    defense
    Affinity icon

    + 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.

    Team effect iconTeam effects

    + 15% Healing Efficiency

    thejman