+ 30% Rifle Ammo Capacity + 10% Damage with Assault rifles and LMGs
+ 50% Ammo Capacity + 15% Reload Speed
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
+ 25% Ammo Capacity + 2.5% Bullet Damage
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
Each teammate gains 100 bonus Copper at the start of each level.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
You can sense nearby Copper.
More Copper Piles spawn.
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
+2 Extra life
+10% Reduced Incap Trauma
+ 40% Melee Damage Your Melee Attacks cause cleave through enemies dealing damage in a large area.
Melee kills heal 1 Health and 0.1 Trauma.
+ 1 Extra Life + 15 Health + 25% Bleed out Resistance
+ 15% Melee Stamina Efficiency + 20% Melee Attack Speed + 15% Bow Stamina Efficiency + 20% Bow Attack Speed