+ 1 Support Inventory + 15% Trauma Resistance
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.
+ 2 Support Inventory
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
When you use a Medical Accessory, all teammates heal for 8 Health.
+ 50% Healing Efficiency
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
When you use a Medical Accessory, it also heals 3 Trauma to the target.
You can sense nearby Support Accessories.
More Support Accessories spawn.
+ 20% Team Bolstered Health + 5 Team Health
When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.
Healing a teammate also applies 50% of the effect to you.
You can sense nearby Copper.
More Copper Piles spawn.
+ 7.5% Bullet Damage + 200% Bullet Penetration
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.