+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
You can sense nearby Quick Accessories.
More Quick Accessories spawn.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
While Reviving teammates, take 3 less damage from all Ridden. Heals teammates for an additional 10 Health when you revive them.
Healing a teammate also applies 50% of the effect to you.
You can sense nearby Support Accessories.
More Support Accessories spawn.
When you use a Medical Accessory, it also heals 3 Trauma to the target.
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
+ 50% Healing Efficiency
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.
+ 1 Extra Life + 15 Health + 25% Bleed out Resistance
- 10% Health
+ 1 Team Extra Life