Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Melee hits cause the target to take 3% increased damage, to a maximum of 15% increased damage.
Melee hits that destroy Armor have a chance to create usable Makeshift Armor.
When you stow your weapon, it reloads.
Gain + 10% Damage Resistance while you have Temporary Health.
Take 1 less damage from all Ridden.
When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.
No Movement Penalty for strafe and backpedal.
+ 75% Ammo Capacity - 5% Move Speed
+ 45% Move Speed while firing. + 3% Move Speed while not firing.
+ 30% Reload Speed - 5% Damage Resistance
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+ 25% Damage - 30% Health
Turns your Bash into a Knife that counts as a Melee weapon.
Melee kills heal 1 Health to yourself, and teammates within 10 meters.