Gain a stacking +5% damage resistance every second you are on fire, for a maximum of 5 stacks, lasting for 15 seconds.
Fire removes most negative status effects.
+40% Fire Resistance
Melee kills heal 1 Health and 0.1 Trauma.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Melee hits always Stumble Ridden the first time they are hit. This effect can only occur once per target.
+ 40% Melee Damage Your Melee Attacks cause cleave through enemies dealing damage in a large area.
Take 1 less damage from all Ridden.
+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity
+ 20% Team Overheal + 5% Team Healing Efficiency
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 50% Healing Efficiency
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
+ 15% Melee Stamina Efficiency + 20% Melee Attack Speed + 15% Bow Stamina Efficiency + 20% Bow Attack Speed
+ 5 Health + 10% Melee Stamina Efficiency + 20% Melee Attack Speed + 10% Bow Stamina Efficiency + 20% Bow Attack Speed
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights