While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.
Kills with Secondary guns have a 5% chance to spawn ammo, Molotov, or a Bait Jar.
Killing Ridden with an Accessory has a 10% chance to drop an Accessory.
+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost
+ 2 Offensive Inventory
+ 20% Team Overheal + 5% Team Healing Efficiency
+ 20% Team Bolstered Health + 5 Team Health
You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+ 4% Move Speed while using an SMG. + 35% Reload Speed while using an SMG.
When you throw an Offensive Accessory, gain 20 Temporary Health and 25% Sprint Speed for 5 seconds.
+ 75% Accessory Damage - 25% Swap Speed
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
When you take a single hit for 15 or more damage, heal 10 health over 5 seconds.