+ 75% Accessory Damage - 25% Swap Speed
1 Additional Frag Grenade spawns in each map.
+ 25% Team Explosive Damage + 20% Team Explosive Resistance
+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost
- 5% Health
+ 1 Team Offensive Inventory
+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.
When you throw an Offensive Accessory, gain 20 Temporary Health and 25% Sprint Speed for 5 seconds.
+ 15% Melee Stamina Efficiency + 20% Melee Attack Speed + 15% Bow Stamina Efficiency + 20% Bow Attack Speed
Gain + 10% Damage Resistance while you have Temporary Health.
+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
You have an additional 10% chance to not consume Accessories when used.
You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.
Create a cloud that deals 20 Fire Damage to Weakspots. After the initial blast, continue to deal 1 damage per second for 7 seconds.
Gadget cost: 75 Assault Rifle bullets.
REPLACES: Support Slot