When you throw an Offensive Accessory, gain 20 Temporary Health and 25% Sprint Speed for 5 seconds.
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+ 30% Reload Speed - 5% Damage Resistance
+ 40% Reload Speed with Shotguns.
+ 75% Accessory Damage - 25% Swap Speed
+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.
Kills with Secondary guns have a 5% chance to spawn ammo, Molotov, or a Bait Jar.
Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
You have an additional 10% chance to not consume Accessories when used.
Killing Ridden with an Accessory has a 10% chance to drop an Accessory.
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
- 5% Health
+ 1 Team Offensive Inventory
You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
You can sense nearby Copper.
More Copper Piles spawn.