When you throw an Offensive Accessory, gain 20 Temporary Health and 25% Sprint Speed for 5 seconds.
- 5% Health
+ 1 Team Offensive Inventory
+ 75% Accessory Damage - 25% Swap Speed
Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
Kills with Secondary guns have a 5% chance to spawn ammo, Molotov, or a Bait Jar.
You have an additional 10% chance to not consume Accessories when used.
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
+ 30% Reload Speed - 5% Damage Resistance
+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.
+ 40% Reload Speed with Shotguns.
You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.
You can sense nearby Copper.
More Copper Piles spawn.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
Killing Ridden with an Accessory has a 10% chance to drop an Accessory.