Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
+ 10% Effective Bullet Range + 15% Recoil Control + 25% Bullet Penetration + 25% Aim Speed
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
+ 7.5% Bullet Damage + 200% Bullet Penetration
Allows the ability to unbolt attachments from weapons outside of Saferooms. Unbolting attachments cost 400 Copper.
Additional copies of Weaponsmith played reduce its cost by 100 Copper.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 10% Team Ammo Capacity + 3.5% Team Damage
+ 10% Bullet Damage + 15% Effective Bullet Range
You can sense nearby weapons.
More weapons spawn.
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
+ 30% Weakspot Damage - 5% Damage Resistance
+ 25% Damage - 30% Health
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
+ 30% Reload Speed - 5% Damage Resistance
+ 20% Accuracy + 10% Weakspot Damage + 15% Aim Speed + 15% Recoil control