Killing Ridden with an Accessory has a 10% chance to drop an Accessory.
When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 seconds.
Kills with Secondary guns have a 5% chance to spawn ammo, Molotov, or a Bait Jar.
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+ 25% Ammo Capacity + 2.5% Bullet Damage
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
+ 10% Bullet Damage + 15% Effective Bullet Range
When a teammate within 15 meters receives 5 or more damage, gain 20% increased Damage for 5 seconds.
+ 7.5% Bullet Damage + 200% Bullet Penetration
+ 5% Bullet Damage + 1.5 Bullet Stumble Damage + 7.5 Melee Stumble Damage
Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks).
+ 30% Pistol/SMG Ammo Capacity + 10% Damage with Pistols and SMGs
+ 75% Accessory Damage - 25% Swap Speed
When a teammate is incapacitated or dies, they drop an active Pipe Bomb.
+ 20% Accuracy + 10% Weakspot Damage + 15% Aim Speed + 15% Recoil control