- 10% Health
+ 1 Team Support Inventory
Each Cleaner gains 5% of their total Copper in each Saferoom.
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
+ 15% Stamina + 25% Weapon Swap Speed + 15% Move Speed while firing + 10% Slow Resistance
No Movement Penalty for strafe and backpedal.
When a horde is triggered, your team gains 20 Health.
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
You can sense nearby Support Accessories.
More Support Accessories spawn.
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
When a horde is triggered, your team restores 10% Ammo and gains 10% Move Speed while firing, 15% Reload Speed, and 25% Swap Speed for 30 seconds.
+ 45% Move Speed while firing. + 3% Move Speed while not firing.
+ 25% Weapon Swap Speed + 15% Recoil Control + 15% Accuracy
+ 45 Health - 25% Stamina