When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
When you take a hit for 15 or more damage, gain 25% Damage Resistance for 3 seconds.
+ 1 Extra Life + 15 Health + 25% Bleed out Resistance
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
Gain + 10% Damage Resistance while you have Temporary Health.
+ 50% Healing Efficiency
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.
+ 50% Accessory Damage - 15% Ammo Capacity