While Reviving teammates, take 3 less damage from all Ridden. Heals teammates for an additional 10 Health when you revive them.
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
Take 1 less damage from all Ridden.
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
- 10% Health
+ 1 Team Extra Life
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
Healing a teammate also applies 50% of the effect to you.
When a horde is triggered, your team gains 20 Health.
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
+ 1 Support Inventory + 15% Trauma Resistance
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
+ 200% Revive Speed
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.