Gain 250 bonus Copper at the start of each level.
Each teammate gains 100 bonus Copper at the start of each level.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
Each Cleaner gains 5% of their total Copper in each Saferoom.
You can sense nearby Copper.
More Copper Piles spawn.
You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.
You can sense nearby weapons.
More weapons spawn.
You can sense nearby Quick Accessories.
More Quick Accessories spawn.
Allows disarming of doors alarms, car alarms, and birds. The target will trigger if you are interrupted. DISABLES: Quick Slot
Gain 25 Copper per success.
+ 10% Team Stamina + 10% Team Stamina Regen
Whenever you or your team loots Copper, you have a 35% chance to find 100% additional Copper.
+ 10 Team Health
You can sense nearby Support Accessories.
More Support Accessories spawn.
When you or your team kills a Mutation, gain 10 Copper (up to 300 per level).
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.