Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times.
Your Melee Attacks no longer stick in tough enemies.
DISABLES: Aim Down Sights
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Heavy hitter
offense
Melee hits always Stumble Ridden the first time they are hit.
This effect can only occur once per target.
Scar tissue
defense
Take 1 less damage from all Ridden.
Money grubbers
utility
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
Bounty Hunter
utility
When you or your team kills a Mutation, gain 10 Copper (up to 300 per level).
Run like hell
mobility
+ 12% Move Speed
+ 15% Sprint Speed
When you take damage, you lose the benefits of Run like Hell for 3 seconds.
Down In Front!
defense
While crouching you neither take nor deal Friendly Fire damage.
+ 10 Health