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    Last Updated 10/14/2021

    AR Glass Cannon for Group play

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    Cleaner
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    Walker
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    Tactical vest

    offense
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    + 30% Rifle Ammo Capacity + 10% Damage with Assault rifles and LMGs

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    Two is one and one is none

    offense
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    You can equip a Primary weapon in your Secondary slot. - 25% Swap Speed

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    Admin reload

    offense
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    When you stow your weapon, it reloads.

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    Ammo Stash

    offense
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    Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.

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    Cocky

    utility
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    + 75% Weapon Swap Speed When you take damage, your Accuracy is reduced for 3 seconds.

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    Reckless Strategy

    offense
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    + 30% Weakspot Damage - 5% Damage Resistance

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    Ridden Slayer

    offense
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    + 20% Weakspot Damage

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    Silver bullets

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    + 10% Bullet Damage + 15% Effective Bullet Range

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    Glass cannon

    offense
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    + 25% Damage - 30% Health

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    Confident killer

    offense
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    When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.

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    Shooting Gloves

    utility
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    + 25% Weapon Swap Speed + 15% Recoil Control + 15% Accuracy

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    Patient hunter

    offense
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    Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks).

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    Broadside

    offense
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    Precision Kills have a 20% chance to cause Ridden to explode, dealing 15 damage to other Ridden within 4 meters.

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    Trigger control

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    Precision Kills with guns grant + 0.5% Accuracy until the end of the level.

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    Ammo Pouch

    offense
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    + 25% Ammo Capacity + 2.5% Bullet Damage