When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.
Killing Ridden with an Accessory has a 10% chance to drop an Accessory.
Each teammate gains 100 bonus Copper at the start of each level.
You can sense nearby Copper.
More Copper Piles spawn.
Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.
+ 20% Team Bolstered Health + 5 Team Health
+ 40% Reload Speed with Shotguns.
+ 50% Accuracy DISABLES: Aim Down Sights
- 5% Health
+ 1 Team Offensive Inventory
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
Kills with Secondary guns have a 5% chance to spawn ammo, Molotov, or a Bait Jar.
+ 50% Reload Speed DISABLES: Aim Down Sights