+ 20% Team Overheal + 5% Team Healing Efficiency
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks).
+ 10% Bullet Damage + 15% Effective Bullet Range
+ 20% Accuracy + 10% Weakspot Damage + 15% Aim Speed + 15% Recoil control
+ 50% Healing Efficiency
You can sense nearby Support Accessories.
More Support Accessories spawn.
+ 2 Support Inventory
Each teammate gains 100 bonus Copper at the start of each level.
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
+ 25% Weapon Swap Speed + 15% Recoil Control + 15% Accuracy
+ 30% Reload Speed - 5% Damage Resistance
+ 20% Reload Speed + 25% Weapon Swap Speed
When you use a Medical Accessory, it also heals 3 Trauma to the target.
Each Cleaner gains 5% of their total Copper in each Saferoom.