+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
When you use a Medical Accessory, it also heals 3 Trauma to the target.
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
Healing a teammate also applies 50% of the effect to you.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 50% Healing Efficiency
You can sense nearby Support Accessories.
More Support Accessories spawn.
+ 1 Support Inventory + 15% Trauma Resistance
You can sense nearby Copper.
More Copper Piles spawn.
Whenever you or your team loots Copper, you have a 35% chance to find 100% additional Copper.
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
When you use a Medical Accessory, all teammates heal for 8 Health.
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.