This deck is a part of my Cleaner Lore Series. It is in no way perfect but simply tailored to the characters and their stories. I thought it would be a fun idea to create this, and it relies on working with your team as the game intended.
When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.
Durable
defense
+ 15% Trauma Resistance
+ 5 Health
+ 20% Fire resistance
Face your fears
defense
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Scar tissue
defense
Take 1 less damage from all Ridden.
True grit
defense
When you take a single hit for 15 or more damage, heal 10 health over 5 seconds.
Well fed
offense
Team effects
+ 10 Team Health
Avenge the fallen
offense
Team effects
When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 seconds.
Group therapy
defense
When you use a Medical Accessory, all teammates heal for 8 Health.
Inspiring sacrifice
defense
Team effects
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
Over-Protective
talent
When a teammate within 15 meters receives 5 or more damage, gain 20% increased Damage for 5 seconds.
Scattergun skills
offense
+ 40% Reload Speed with Shotguns.
Food scavenger
talent
You can sense Food Items.
Adds a moderate amount of food items to the world. Food items restore an additional 3 Health.
Breakout
utility
Breakout: Hold [F] to free yourself from Grabs.
+ 50% Breakout Cooldown Reduction. (Base 60 seconds).
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Bodyguard
talent
When a teammate within 5 meters is attacked, you instead receive 75% of that damage.
Can trigger once every 5 seconds.
Belligerent
talent
Gain a stacking 4% increase to Damage each time a Horde is called up to 6 stacks (30-second cooldown between Hordes). Stacks are reset when a Cleaner is incapped or killed.