A healing build that focuses on recovering trauma with first aid kits and defibs. Preferably played as Doc for her increased healing effect and her free healing along with the extra trauma resistance.
Tags
supportmedicshotgunSMGrifle
50%0 vote
Group therapy
defense
When you use a Medical Accessory, all teammates heal for 8 Health.
Emt Bag
defense
+ 50% Healing Efficiency
Shredder
offense
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
Numb
defense
Gain + 10% Damage Resistance while you have Temporary Health.
Copper Scavenger
utility
You can sense nearby Copper.
More Copper Piles spawn.
Share the wealth
utility
Team effects
Each teammate gains 100 bonus Copper at the start of each level.
Saferoom Recovery
defense
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
Well Rested
talent
Team effects
+ 20%Team Overheal
+ 5% Team Healing Efficiency
Ammo for all
offense
Team effects
+ 10% Team Ammo Capacity
+ 3.5% Team Damage
Comments (0)
Comments (0)
Medical professional
defense
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
Support Scavenger
utility
You can sense nearby Support Accessories.
More Support Accessories spawn.
Charitable soul
defense
Healing a teammate also applies 50% of the effect to you.