+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.
Create a cloud that deals 20 Fire Damage to Weakspots. After the initial blast, continue to deal 1 damage per second for 7 seconds.
Gadget cost: 75 Assault Rifle bullets.
REPLACES: Support Slot
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
+ 25% Damage - 30% Health
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
+ 7.5% Bullet Damage + 200% Bullet Penetration
+ 50% Ammo Capacity + 15% Reload Speed
+ 75% Ammo Capacity - 5% Move Speed
When a horde is triggered, your team gains 20 Health.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
+ 50% Accuracy DISABLES: Aim Down Sights
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights
+ 2 Offensive Inventory