+ 1 Extra Life + 15 Health + 25% Bleed out Resistance
+ 20% Trauma Resistance
When a teammate is incapacitated or dies, they drop an active Pipe Bomb.
- 10% Health
+ 1 Team Extra Life
When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 seconds.
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
When a horde is triggered, your team gains 20 Health.
+ 50% Healing Efficiency
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.
+2 Extra life
+10% Reduced Incap Trauma
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
When a horde is triggered, your team restores 10% Ammo and gains 10% Move Speed while firing, 15% Reload Speed, and 25% Swap Speed for 30 seconds.
While Reviving teammates, take 3 less damage from all Ridden. Heals teammates for an additional 10 Health when you revive them.
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency