+ 20% Team Overheal + 5% Team Healing Efficiency
+ 50% Healing Efficiency
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
+ 20% Team Bolstered Health + 5 Team Health
You can sense nearby Support Accessories.
More Support Accessories spawn.
+ 1 Support Inventory + 15% Trauma Resistance
+ 2 Support Inventory
+ 35 Health - 15% Ammo Capacity
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
+2 Extra life
+10% Reduced Incap Trauma
+ 125% Use Speed When you take damage, you have a chance to be blinded for 1 second.
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma