Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
You have an additional 10% chance to not consume Accessories when used.
Killing Ridden with an Accessory has a 10% chance to drop an Accessory.
+ 1 Support Inventory + 15% Trauma Resistance
Whenever you or your team loots Copper, you have a 35% chance to find 100% additional Copper.
You can sense nearby Copper.
More Copper Piles spawn.
+ 20% Team Bolstered Health + 5 Team Health
+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.
Gain + 10% Damage Resistance while you have Temporary Health.
When a teammate within 15 meters receives 5 or more damage, gain 20% increased Damage for 5 seconds.
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
Turns your Bash into a Knife that counts as a Melee weapon.
+ 15% Stamina + 25% Weapon Swap Speed + 15% Move Speed while firing + 10% Slow Resistance
Your Temporary Health decays 20% slower. 1 Additional Pain Meds spawns in each map. + 5% Health
When a teammate within 15 meters receives 5 or more damage, gain 20% of the damage as Temporary Health. Can only trigger once per second.