When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
+ 10% Bullet Damage + 15% Effective Bullet Range
+ 50% Ammo Capacity + 15% Reload Speed
+ 25% Ammo Capacity + 2.5% Bullet Damage
+ 20% Accuracy + 10% Weakspot Damage + 15% Aim Speed + 15% Recoil control
When you stow your weapon, it reloads.
+ 30% Pistol/SMG Ammo Capacity + 10% Damage with Pistols and SMGs
+ 20% Weakspot Damage
+ 30% Weakspot Damage - 5% Damage Resistance
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+ 4% Move Speed while using an SMG. + 35% Reload Speed while using an SMG.
+ 10% Weakspot Damage Allows players to see values for damage they deal and enemy health bars.
+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
+ 45% Move Speed while firing. + 3% Move Speed while not firing.
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.