+ 12% Move Speed
+ 15% Sprint Speed
When you take damage, you lose the benefits of Run like Hell for 3 seconds.
Melee – FortHope
50%0 vote
50%0 vote
Comments (0)
Comments (0)
Face your fears
defense
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Ignore the pain
defense
+ 20% Melee Damage against Mutations
When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina.
Vanguard
defense
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
Numb
defense
Gain + 10% Damage Resistance while you have Temporary Health.
Heavy hitter
offense
Melee hits always Stumble Ridden the first time they are hit.
This effect can only occur once per target.
True grit
defense
When you take a single hit for 15 or more damage, heal 10 health over 5 seconds.
Soften Up
offense
Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.
Mean Drunk
offense
+ 40% Melee Damage
Your Melee Attacks cause cleave through enemies dealing damage in a large area.
Meth Head
offense
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times.
Your Melee Attacks no longer stick in tough enemies.
DISABLES: Aim Down Sights
Berserker
offense
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
Breakout
utility
Breakout: Hold [F] to free yourself from Grabs.
+ 50% Breakout Cooldown Reduction. (Base 60 seconds).
Spiky bits
offense
+ 15 Melee Damage
+ 20% Damage Resistance while using a Melee weapon
- 15% Ammo Capacity
Sunder
offense
Melee hits cause the target to take 3% increased damage, to a maximum of 15% increased damage.
Melee hits that destroy Armor have a chance to create usable Makeshift Armor.