+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.
+ 20% Accuracy + 10% Weakspot Damage + 15% Aim Speed + 15% Recoil control
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
+ 20% Weakspot Damage
+ 30% Weakspot Damage - 5% Damage Resistance
+ 20% Stamina + 20% Sprint Efficiency + 5 Health
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
+ 20% Team Bolstered Health + 5 Team Health
+ 50% Reload Speed DISABLES: Aim Down Sights
Create a cloud that deals 20 Fire Damage to Weakspots. After the initial blast, continue to deal 1 damage per second for 7 seconds.
Gadget cost: 75 Assault Rifle bullets.
REPLACES: Support Slot
+ 50% Healing Efficiency
+ 40% Stamina
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
+ 20% Team Overheal + 5% Team Healing Efficiency
Breakout: Hold [F] to free yourself from Grabs. + 50% Breakout Cooldown Reduction. (Base 60 seconds).