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    Last Updated 01/13/2022

    Holly Tank Melee Build

    50%0 vote
    The "Tank" aspect is based around Damage Resistance, Trauma Resistance and Temporary Health. Close combat accumulates a bit of trauma (% permanent damage taken per damage received) and the only way to heal trauma (DOC build, leveled up medkit, Medicine Cabinet) is DMG RES (Less damage taken less trauma given), TRA RES (Less overall Trauma), and Temp. HEA. (Temp. HEA. doesn't give TRA when DMG is received). The deck is as followed : Meth Head: A staple and must have in any Melee build, keeps you swinging longer and faster all for the low low cost of no ADSing. Spikey Bits: Standard in a Melee Build for early game 20% DMD increase (Starting Bat damage from 23 to 27.6/hit) and 10% DMG Res. while using a Melee weapon. (Not including DMG increase based on Difficulty LvL) Durable: A good chunk of Trauma Res. (15%) with added health (+5 hp) and no drawbacks! Motorcycle Helmet: Already losing ADSing makes this a no brainer for DMG Res. choices (15%) and extra health (+10 hp) ________________________________________Cards can be moved around passed this line to fit your needs ____________________________________________________ Hyper-Focus: The highest WS DMG % increase (50%) in the game with huge drawback of -40% MS when attacking. ++Swing wisely++ Chemical Courage: Pills are a very common healing items in the game so finding one shouldn't be a problem, Temp HEA. + 25% DMG increase when used on yourself (20% SP + 25% CC = 45% DMG Increase) Miraculous Recovery: 25% chance for your pills to have an 100% increase effect. (Longer possible Temp. HEA. duration) Numb: Another 15% DMG Res. when you have Temp HEA. (works well with pills) (10% SB + 15% MH + 15% N = 40% DMG Res.) Scar Tissue: -1 to Ridden DMG (must have for a tank build in my opinion) Face your Fears: +2 Temp HEA. per "Ridden" killed within 2 meters (great for Melee Range + Temp HEA. prox) Fresh Bandage: Heals 15 Trauma & Heath at the start of each LvL (another good source for healing Trauma) Marked for Death: 10% DMG increase for you and team towards marked mutations (great group DMG Increase for big baddies) Vanguard: +1 Temp HEA. per kill for you and teammates near by (Stacks with FYF if you kill a Ridden for a sweet +3 Temp. HEA. per kill) Heavy Hitter: Melee hits on WS deal +20 additional Stubble DMG (Stubble DMG is UNDERRATED!) with enough Stubble DMG you can stun lock some baddies. (P.S. The bat has the highest Stubble Power Multiplier (x3) out of all the Melee weapons) Batter Up: Extra 40% Melee DMG. increase for endgame boss killing with a little extra health.
    Cleaner
    Tags
    DPStankmelee
    50%0 vote
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    Hyper-Focused

    offense
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    + 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.

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    Numb

    defense
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    Gain + 10% Damage Resistance while you have Temporary Health.

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    Face your fears

    defense
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    Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.

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    Marked for death

    utility
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    Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.

    Holly
    Comments (0)
    Comments (0)
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    Meth Head

    offense
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    Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights

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    Spiky bits

    offense
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    + 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity

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    Durable

    defense
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    + 15% Trauma Resistance + 5 Health + 20% Fire resistance

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    Motorcycle helmet

    defense
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    + 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights

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    Chemical courage

    offense
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    Pain Meds you apply also grant + 25% Damage for 60 seconds.

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    Miraculous recovery

    defense
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    When you use a Medical Accessory, it has a 25% chance to have a 100% increased effect.

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    Scar tissue

    defense
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    Take 1 less damage from all Ridden.

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    Fresh bandage

    defense
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    At the start of each level, heal 15 Trauma Damage, then restore any missing Health.

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    Vanguard

    defense
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    Melee kills heal 1 Health to yourself, and teammates within 10 meters.

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    Heavy hitter

    offense
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    Melee hits always Stumble Ridden the first time they are hit. This effect can only occur once per target.

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    Soften Up

    offense
    Affinity icon

    Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.

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