Melee kills heal 1 Health and 0.1 Trauma.
+ 20% Melee Damage against Mutations When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina.
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.
Gain + 10% Damage Resistance while you have Temporary Health.
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
+ 5 Health + 10% Melee Stamina Efficiency + 20% Melee Attack Speed + 10% Bow Stamina Efficiency + 20% Bow Attack Speed
+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity
Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.
Take 1 less damage from all Ridden.
Turns your Bash into a Knife that counts as a Melee weapon.
+ 20% Stamina + 20% Sprint Efficiency + 5 Health
Kills while at Critical Health recover 1 Health.
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health