+ 10% Bullet Damage + 15% Effective Bullet Range
+ 20% Weakspot Damage
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
You can sense nearby Copper.
More Copper Piles spawn.
Melee kills heal 1 Health and 0.1 Trauma.
+ 30% Weakspot Damage - 5% Damage Resistance
While Reviving teammates, take 3 less damage from all Ridden. Heals teammates for an additional 10 Health when you revive them.
+ 30% Reload Speed - 5% Damage Resistance
Breakout: Hold [F] to free yourself from Grabs. + 50% Breakout Cooldown Reduction. (Base 60 seconds).
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
Precision Kills grants you 8% Move Speed for 5 seconds.
Turns your Bash into a Knife that counts as a Melee weapon.
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.