+ 30% Sniper Ammo Capactity + 10% Damage with Sniper Rifles
+ 30% Weakspot Damage - 5% Damage Resistance
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
+ 30% Reload Speed - 5% Damage Resistance
Allows disarming of doors alarms, car alarms, and birds. The target will trigger if you are interrupted. DISABLES: Quick Slot
Gain 25 Copper per success.
+ 10% Weakspot Damage Allows players to see values for damage they deal and enemy health bars.
+ 20% Accuracy + 10% Weakspot Damage + 15% Aim Speed + 15% Recoil control
+ 50% Ammo Capacity + 15% Reload Speed
+ 7.5% Bullet Damage + 200% Bullet Penetration
+ 10% Bullet Damage + 15% Effective Bullet Range
You can sense nearby weapons.
More weapons spawn.
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
You can sense nearby Copper.
More Copper Piles spawn.