When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
You can equip a Primary weapon in your Secondary slot. - 25% Swap Speed
+ 50% Ammo Capacity + 15% Reload Speed
Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks).
When you stow your weapon, it reloads.
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
+ 30% Weakspot Damage - 5% Damage Resistance
+ 10 Team Health
Allows disarming of doors alarms, car alarms, and birds. The target will trigger if you are interrupted. DISABLES: Quick Slot
Gain 25 Copper per success.
+ 10% Weakspot Damage Allows players to see values for damage they deal and enemy health bars.
+ 20% Accuracy + 10% Weakspot Damage + 15% Aim Speed + 15% Recoil control
+ 50% Use Speed + 10% Stamina
+ 25% Weapon Swap Speed + 15% Recoil Control + 15% Accuracy