Bandage build w/ 100% Trauma (still take a little). The idea is that you spam teammates with bandages and pills to keep their HP and Trauma up, and the high Trauma Res + Charitable Soul keeps you up and running as well.
Cleaner
Tags
nightmaremedic
50%10 votes
Money grubbers
utility
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
Canned Goods
defense
+ 45 Health
- 25% Stamina
Bandage – FortHope
0%2 votes
0%2 votes
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Support Scavenger
utility
You can sense nearby Support Accessories.
More Support Accessories spawn.
Group therapy
defense
When you use a Medical Accessory, all teammates heal for 8 Health.
Charitable soul
defense
Healing a teammate also applies 50% of the effect to you.
Needs of the many
defense
- 10% Health
Team effects
+ 1 Team Extra Life
Field surgeon
defense
When you use a Medical Accessory, it also heals 3 Trauma to the target.
Magician's Apprentice
talent
You have an additional 10% chance to not consume Accessories when used.
Fanny Pack
defense
+ 1 Support Inventory
+ 15% Trauma Resistance
Body armor
defense
+ 20% Trauma Resistance
Durable
defense
+ 15% Trauma Resistance
+ 5 Health
+ 20% Fire resistance
Wooden armor
defense
+ 30%Trauma Resistance- 100% Fire Resistance
Medical expert
defense
+ 50% Revive Speed
When you use a Medical Accessory, it also heals 1 Trauma to the target.
Team effects
+ 15% Healing Efficiency
Medical professional
defense
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.