Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights
Take 1 less damage from all Ridden.
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
Gain + 10% Damage Resistance while you have Temporary Health.
While crouching, gain 10% Damage Resistance and 40% Accuracy.
+ 20% Team Bolstered Health + 5 Team Health
+ 50% Healing Efficiency
Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
- 5% Health
+ 1 Team Offensive Inventory