Whenever you or your team loots Copper, you have a 35% chance to find 100% additional Copper.
You can sense nearby Copper.
More Copper Piles spawn.
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
+ 2 Support Inventory
Each Cleaner gains 5% of their total Copper in each Saferoom.
Each teammate gains 100 bonus Copper at the start of each level.
+2 Extra life
+10% Reduced Incap Trauma
When you or your team kills a Mutation, gain 10 Copper (up to 300 per level).
Gain 250 bonus Copper at the start of each level.
You can shoot while sprinting.
+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost
+ 1 Support Inventory + 15% Trauma Resistance
- 5% Health
+ 1 Team Offensive Inventory
When you stow your weapon, it reloads.
Kills with Melee weapons have a 5% chance to spawn ammo or Razor Wire.