Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity
+ 50% Accuracy DISABLES: Aim Down Sights
While crouching, gain 10% Damage Resistance and 40% Accuracy.
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
Take 1 less damage from all Ridden.
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.
Each teammate gains 100 bonus Copper at the start of each level.
Gain + 10% Damage Resistance while you have Temporary Health.