While crouching you neither take nor deal Friendly Fire damage. + 10 Health
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
Breakout: Hold [F] to free yourself from Grabs. + 50% Breakout Cooldown Reduction. (Base 60 seconds).
+ 15% Melee Stamina Efficiency + 20% Melee Attack Speed + 15% Bow Stamina Efficiency + 20% Bow Attack Speed
+ 5 Health + 10% Melee Stamina Efficiency + 20% Melee Attack Speed + 10% Bow Stamina Efficiency + 20% Bow Attack Speed
When you or your team kills a Mutation, gain 10 Copper (up to 300 per level).
You can sense nearby Copper.
More Copper Piles spawn.
Each Cleaner gains 5% of their total Copper in each Saferoom.
Gain 250 bonus Copper at the start of each level.
Whenever you or your team loots Copper, you have a 35% chance to find 100% additional Copper.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
Each teammate gains 100 bonus Copper at the start of each level.
+ 1 Support Inventory + 15% Trauma Resistance
+ 1 Quick Slot Inventory + 10% Use Speed
+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost