Each teammate gains 100 bonus Copper at the start of each level.
You can equip a Primary weapon in your Secondary slot. - 25% Swap Speed
When you stow your weapon, it reloads.
You can sense nearby weapons.
More weapons spawn.
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
+ 25% Weapon Swap Speed + 15% Recoil Control + 15% Accuracy
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
+ 10% Effective Bullet Range + 15% Recoil Control + 25% Bullet Penetration + 25% Aim Speed
+ 20% Sprint Speed - 40% Sprint Stamina Efficiency
+ 10% Bullet Damage + 15% Effective Bullet Range