Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
You can sense nearby Support Accessories.
More Support Accessories spawn.
Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks).
+ 30% Rifle Ammo Capacity + 10% Damage with Assault rifles and LMGs
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
+ 10% Bullet Damage + 15% Effective Bullet Range
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
+ 50% Healing Efficiency
+ 2 Support Inventory
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
Healing a teammate also applies 50% of the effect to you.