Melee kills heal 1 Health and 0.1 Trauma.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Gain + 10% Damage Resistance while you have Temporary Health.
+ 30% Trauma Resistance - 100% Fire Resistance
+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
+2 Extra life
+10% Reduced Incap Trauma
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
+ 1 Quick Slot Inventory + 10% Use Speed
Breakout: Hold [F] to free yourself from Grabs. + 50% Breakout Cooldown Reduction. (Base 60 seconds).
+ 20% Trauma Resistance
+ 1 Extra Life + 15 Health + 25% Bleed out Resistance
+ 10% Damage Resistance + 5 Health - 20% Stamina Efficiency
When you take a single hit for 15 or more damage, heal 10 health over 5 seconds.
+ 5% Damage Resistance + 5 Health