When you stow your weapon, it reloads.
+ 7.5% Bullet Damage + 200% Bullet Penetration
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
+ 25% Damage - 30% Health
+ 30% Rifle Ammo Capacity + 10% Damage with Assault rifles and LMGs
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
Allows the ability to unbolt attachments from weapons outside of Saferooms. Unbolting attachments cost 400 Copper.
Additional copies of Weaponsmith played reduce its cost by 100 Copper.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks).
You can equip a Primary weapon in your Secondary slot. - 25% Swap Speed
+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
+ 125% Use Speed When you take damage, you have a chance to be blinded for 1 second.
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.