+ 30% Rifle Ammo Capacity + 10% Damage with Assault rifles and LMGs
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
When you stow your weapon, it reloads.
+ 7.5% Bullet Damage + 200% Bullet Penetration
+ 25% Damage - 30% Health
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost
You can equip a Primary weapon in your Secondary slot. - 25% Swap Speed
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
Allows the ability to unbolt attachments from weapons outside of Saferooms. Unbolting attachments cost 400 Copper.
Additional copies of Weaponsmith played reduce its cost by 100 Copper.
Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks).
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
+ 125% Use Speed When you take damage, you have a chance to be blinded for 1 second.