Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
+ 7.5% Bullet Damage + 200% Bullet Penetration
+ 10% Weakspot Damage Allows players to see values for damage they deal and enemy health bars.
When you stow your weapon, it reloads.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
+ 15% Stamina + 25% Weapon Swap Speed + 15% Move Speed while firing + 10% Slow Resistance
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
+ 30% Rifle Ammo Capacity + 10% Damage with Assault rifles and LMGs
Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
You can sense nearby Copper.
More Copper Piles spawn.